PROCESSING REQUEST...
BIBZ
 
Login
  Forgot Password?
Register Today Not registered yet?
  1 Escape from Mr. Lemoncello's Library
Author: Grabenstein, Chris
    Series: Mr. Lemoncello, #1
 
Click for Large Image
Class: Fiction
Age: 8-12
Language: English
Demand: High
LC: PZ7.G748
Grade: 3-7

Print Run: 7500
ISBN-13: 9780375870897
LCCN: 2012048122
Imprint: Random House Books for Young Readers
Publisher: Random House
Pub Date: 06/25/2013
Availability: Available
List: $18.99
  Hardcover
Physical Description: 291 pages : illustrations ; 22 cm H 8.56", W 5.69", D 1.04", 0.9125 lbs.
LC Series:
Brodart Sources: Brodart's For Youth Interest Titles
Brodart's For Youth Interest: Popular
Brodart's Insight Catalog: Children
Brodart's TOP Juvenile Titles
Bibliographies: Booklist's Mystery Showcase
Children's Core Collection, 22nd ed.
Children's Core Collection, 23rd ed.
Children's Core Collection, 24th ed.
Florida Sunshine State Young Readers Award, Gr. 3-5 Book lists
Middle and Junior High Core Collection, 12th ed.
Middle and Junior High Core Collection, 13th ed.
Middle and Junior High Core Collection, 14th ed.
Middle and Junior High Core Collection, 15th ed.
New York Times Bestsellers List
New York Times Bestsellers: Children's Middle Grade and Young Adult Books
New York Times Bestsellers: Children's Series
Awards: Agatha Award Winners
Booklist Starred Reviews
Horn Book Guide Titles, Rated 1 - 4
Kirkus Starred Reviews
Notable Children's Books in the English Language Arts
Notable Children's Books, ALA
Starred Reviews: Booklist
Kirkus Reviews
TIPS Subjects: Mystery/Detective Fiction
Action/Adventure
BISAC Subjects: JUVENILE FICTION / Books & Libraries
JUVENILE FICTION / Action & Adventure / General
JUVENILE FICTION / Mysteries & Detective Stories
LC Subjects: Books and reading, Fiction
Games, Fiction
Libraries, Fiction
SEARS Subjects: Books and reading, Fiction
Games, Fiction
Libraries, Fiction
Reading Programs: Accelerated Reader Level: 4.5 , Points: 7.0
Lexile Level: 720
Reading Counts Level: 4.4 , Points: 11.0
 
Annotations
Brodart's TOP Juvenile Titles | 06/01/2013
Class clown and game connoisseur Kyle Keeley joins 11 other kids for a night in the new town library. Still locked inside come morning, Kyle and the others must solve a secret puzzle as they collect the clues that serve as their only means to escape the library. 304pp.
Starred Reviews:
Booklist | 06/01/2013
Grades 4-7. Here's an instantly engaging and wildly creative mystery that is sure to have readers looking at their humble local library in a new light. Mr. Lemoncello is an eccentric game designer who has just funded a very special new library in his hometown. In honor of the grand opening, Lemoncello has selected a dozen 12-year-olds to participate in an overnight lock-in event at the library. But when the kids wake up, they discover a new and unexpected game is afoot: whoever can find a way out of Mr. Lemoncello's library will win the grand prize. Avid readers will get a kick out of the references to classic and current children's literature as the kids solve clues to escape and win the game. Main character Kyle Keeley works hard to beat his nemesis, the conniving bully Charles Chilington, who constantly reminds everyone that he is always successful. As Lemoncello says, knowledge not shared remains unknown, and the group learns that working together just might be the key to solving the mystery. An ode to libraries and literature that is a worthy successor to the original madman riddle master himself, Willy Wonka. Thompson, Sarah Bean. 304p. AMERICAN LIBRARY ASSOCIATION, c2013.
Kirkus Reviews | 05/01/2013
When a lock-in becomes a reality game, 12-year-old Kyle Keeley and his friends use library resources to find their way out of Alexandriaville's new public library. The author of numerous mysteries for children and adults turns his hand to a puzzle adventure with great success. Starting with the premise that billionaire game-maker Luigi Lemoncello has donated a fortune to building a library in a town that went without for 12 years, Grabenstein cleverly uses the tools of board and video games--hints and tricks and escape hatches--to enhance this intricate and suspenseful story. Twelve 12-year-old winners of an essay contest get to be the first to see the new facility and, as a bonus, to play his new escape game. Lemoncello's gratitude to the library of his childhood extends to providing a helpful holographic image of his 1968 librarian, but his modern version also includes changing video screens, touch-screen computers in the reading desks and an Electronic Learning Center as well as floor-to-ceiling bookshelves stretching up three stories. Although the characters, from gamer Kyle to schemer Charles Chiltington, are lightly developed, the benefits of pooling strengths to work together are clear. Full of puzzles to think about, puns to groan at and references to children's book titles, this solid, tightly plotted read is a winner for readers and game-players alike. (Mystery. 9-13). 304pg. KIRKUS MEDIA LLC, c2013.
Journal Reviews
BookPage | 06/26/2013
Ages 9-12. Kyle Keeley just doesn't stand out. He's not as strong as his brother Mike, and he's not as smart as his brother Curtis. However, there's one thing that can level the playing field between him and his brothers: board games--specifically, board games created by the famous Mr. Lemoncello. Winning board games depends on a good card, a lucky roll of the dice or some quick thinking. In Escape From Mr. Lemoncello's Library, written by Chris Grabenstein, Kyle learns that his hometown's new library was designed by Mr. Lemoncello himself, and he plans on doing whatever he can to get inside. By using some quick thinking and ingenuity, Kyle is invited to the invitation-only lock-in at the new library, along with 11 other children. They anticipate an evening of snacks, books, games and fun. What they don't expect is to be locked in the library and told that they must win a game created by Mr. Lemoncello himself to escape--with the winner starring in advertisements for Mr. Lemoncello's games! If there is one thing Kyle is good at, it's games, and he is determined to win this one. Kyle must decide, however, if he can win this game alone, or if he must work with others to decipher the clues, puzzles and tricks laid out for them. Young readers will find themselves flying through the pages of Escape from Mr. Lemoncello's Library wanting to know what happens next, all while jumping in surprise at what leaps off the page. A mix between playing a game of "Clue" and reading Charlie and the Chocolate Factory, Escape from Mr. Lemoncello's Library is a fun, fast-paced story, filled with interesting characters and complex puzzles that will keep just about any reader rolling the dice, spinning the spinner and flipping the cards all the way to the end. BookPage Children’s Corner Web Exclusive Review. BOOKPAGE, c2013.
Bulletin of the Center for Children's Books | 07/01/2013
Ad. Gr. 3-5. World-renowned game developer Luigi L. Lemoncello returns to his humble Alexandriaville roots to reestablish a public library in his old hometown. The grand opening of the new building, renovated from a defunct bank, is initially limited to a group of twelve-year-old winners of an essay contest, and avid gamer Kyle Keeley is among them. The kids enjoy an overnight lock-in, which leaves them free to roam around the whimsical facility, but the real fun comes in the morning, when the kids take part in a massive game in which they must use library resources to find their way out of the building; the competition is stiff and alliances form and shift, as each player's personality and motivation is key to the game. There's more a reek than a whiff of Charlie and the Chocolate Factory and The Mysterious Benedict Society (BCCB 5/07) in the air, and the blatant hints that libraries are the key to a wonderful world of learning are rather heavy handed. This is pitched to an age group that's prime for the pleasures of literary recognitions and library independence, however, and young readers may be less jaded about the tropes. Readers on the brink of readiness for Raskin's The Westing Game (BCCB 9/78) or Balliett's Chasing Vermeer (BCCB 6/04) may want to warm up their sleuthing skills with this title, or simply follow the referential clues to compile a solid reading list of kid classics. EB. 304p. THE BOARD OF TRUSTEES OF THE UNIV. OF ILLINOIS, c2013.
Horn Book Guide | 11/01/2013
3. Quirky game-maker Luigi Lemoncello has created the ultimate game for a lock-in at the town's new library. Kyle and his friends and classmates must solve literary and logic puzzles to escape the coolest library ever in this charming Charlie and the Chocolate Factory-esque tale. Clever and filled with humorous puns, the narrative subtly reveals the real winners and losers. bls. 293pg. THE HORN BOOK, c2013.
Publishers Weekly | 04/22/2013
Ages 9-12. Librarians and English teachers will happily recommend this adventurous romp from Grabenstein (the Riley Mack books), which pays playful homage to books and libraries while engaging readers in a fast-paced competition involving research and reasoning skills. Twelve seventh-graders win a chance to spend an overnight lock-in previewing their town's new public library--it's a marvel of technological delights conceived by Luigi Lemoncello, the Willy Wonkalike founder of Mr. Lemoncello's Imagination Factory, which is a source for every kind of game imaginable. During the lock-in the winners, who include game-lover Kyle Keeley and a group of multicultural classmates with a mix of aptitudes and interests, are offered a further challenge: "Find your way out of the library using only what's in the library." The winner will become spokesperson for the Imag-ination Factory. Book lovers will relish the lavish sprinkling of book titles and references while puzzle fans will enjoy figuring out the clues. A lighthearted parody of reality survival shows, the book reinvigorates the debate over the Dewey Decimal system and traditional library skills while celebrating teamwork, perseverance, and clever wits. Agent: Eric Myers, the Spieler Agency. (June). 304p. PUBLISHERS WEEKLY, c2013.
School Library Journal | 06/01/2013
Gr 4-7--Bibliophiles unite! Melvil Dewey is alive and well and residing within Mr. Lemoncello's new library. Billionaire game-maker Luigi Lemoncello wants to pay homage to his childhood library by constructing a technological marvel in his hometown that went without a library for 12 years. He invites a dozen 12-year-olds to a lock-in at the new building, and when they arrive they find the eccentric game-maker has offered them a further challenge-if they can find their way out using only what's in the library-they will become the new spokesperson for Mr. Lemoncello's company. Kyle Keeley teams up with other students as unlikely alliances form, some children's true (not so nice) personalities emerge, and suspense builds while the kids enlist the aid of Mr. Lemoncello's childhood librarian, an Electronic Learning center, and book clues and references galore. The story feels like a cross between a reality show, an online game, and a tightly woven mystery. Dewey Decimal clues will hook librarians and teachers, while book lovers will delight at myriad references from Mr. Lemoncello, such as, "And now, I must return to my side of the mountain... I have great expectations for you all!" Book and game lovers alike will delve into this delicious tale and put on their thinking caps. Michele Shaw, Quail Run Elementary School, San Ramon, CA. 304p. SCHOOL LIBRARY JOURNAL, c2013.
9780375870897,dl.it[0].title